Hey all,
I am currently writing out a usd file of a bunch of leaves for a tree as packed prims. I have
tried both using point instances and not using them to make the usd file, but the issue is
when I use the instancer lop to make a bunch of copies of the tree and leaves, Houdini wants
to draw a bounding box for every one of the leaves per my viewport optimization settings, and
I can literally watch as it draws them on box by box; it takes forever so navigating the viewport
is a no go. Everything renders fine, but just so I can block out basic cameras is there some way
to continue using packed prims for memory efficiency but draw all the leaves as one box per tree
instance?