Substance Designer nodes recreated in Houdini In OpenCL

   4272   8   4
User Avatar
Member
17 posts
Joined: 3月 2017
Offline
I've recreated some Substance Designer nodes for Houdini in OpenCL, wanted to share a WIP!
User Avatar
Member
579 posts
Joined: 8月 2014
Offline
Astounding work! Are you planning to release it?
User Avatar
Member
17 posts
Joined: 3月 2017
Offline
Hopefully pretty soon
Need to add a few more nodes and make some better samples.
User Avatar
Member
17 posts
Joined: 3月 2017
Offline
I've uploaded the repo here:
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]

Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!

There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
User Avatar
Member
38 posts
Joined: 1月 2018
Offline
Sadly H20.5 has the new COP nodes, alomost do exact the same thing with a better viewport
User Avatar
Member
17 posts
Joined: 3月 2017
Offline
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
User Avatar
Member
27 posts
Joined: 11月 2017
Offline
This is an amazing resource. I learned a tonne about Opencl in houdini from it. Thank you for sharing!
User Avatar
Member
112 posts
Joined: 7月 2005
Offline
pashakabush
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
Look forward to seeing what you do in 20.5 inside COPs with all this amazing groundwork done here.
User Avatar
Member
1 posts
Joined: 10月 2018
Offline
Mindblowing to know that you did all these even before H20.5 came out!
  • Quick Links