I'm a houdini beginner and I've been breaking my head over this for a while now, please #help
I setup this test scene for readability.
Its what I get with ray sop, got two objects and projecting a line on them.
HOWEVER, I'd very much like to find a way to smooth out the 'hanging' regions of the projected curve,
like what would happen naturally with a silk sheet for example.
I can't use shrinkwrap cloth stuff (iTried)
because I need lines to be geometrically perfectly straight except for Y axis
I googled and chatgpt'd this issue to no success, any help much appreciated.
Ray project line smoothing between objects
576 3 1- antoniovukovic_87
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- Enivob
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- Mike_A
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Assuming the above is simplified geometry, if you found your line was getting slightly bent on the x axis you could always follow it with a point wrangle to move the points back to their original x position.
Connect your vellum result into the first input (input 0) and connect your original undistorted line into the second input (input 1), then copy and paste:
@P.x = point(1,"P",@ptnum);
Connect your vellum result into the first input (input 0) and connect your original undistorted line into the second input (input 1), then copy and paste:
@P.x = point(1,"P",@ptnum);
Edited by Mike_A - 2024年6月28日 04:18:45
- EZiniT
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