Currently, I want to take a set of spines, put joints on each spine, and control these joints with spline-based controls.
I tried to use the "APEX Autorig Component" to use spines for this, but the curve deformation is too much and I think I need to find another way.
I'm thinking of using the APEX Edit Graph, but the barrier to entry is a bit high.
I would like to get some hints on rigging human vertebrae in APEX.
I want to control the Base.skel with controllers from the Guide.skel, as shown in the image below.
I used autorig's spine and the parameters are as follows.