20.5 sneak peek is here!
17493 54 8- GCharb
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The point of Substance Designer is to create tillable textures, you don't really need painter to use it, and having an equivalent to Designer right inside of Houdini, instead of going back and forth, seems to be more powerful, so I am not sure what the problem is here!
Edited by GCharb - 2024年6月27日 20:46:06
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mzigaib
I use COPs a lot even with the current bugs the thing I miss the most is a decent rotoshape vector node, please tell me that I am going to have that on copernicus!🙏
I wish the same as well. But chances are less it seems. In the keynote they showed shapes were built using sdfs. I think it will be something like hacking curves sop to make rotoshape?. But this is just my guess, who knows what is coming.
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LukePWell, they originally said it'll be posted this week in this thread, but I see the updated date now on the Hive page.JalexM
Are the Hive vids still going to be posted this week?
Also is the ML deformer only for animations in Houdini or can the weights work in other DCCs
I think the site is pretty clear on when they’ll be posted.
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tamteI don't see how it could be structured the same in Maya nor Blender?JalexMI don't see why it wouldn't work in other DCCs as long as you can structure the data in the same way you should be able to invoke the same ONNX model on it
Also is the ML deformer only for animations in Houdini or can the weights work in other DCCs
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JalexMtamteI don't see how it could be structured the same in Maya nor Blender?JalexMI don't see why it wouldn't work in other DCCs as long as you can structure the data in the same way you should be able to invoke the same ONNX model on it
Also is the ML deformer only for animations in Houdini or can the weights work in other DCCs
ah, now I understand you were probably asking about skinning weights, in that case no, ML deformer workflow as is in 20 and probably 20.5 requires live inference of ONNX model, it's not possible to bake it to set of skinning weights for linear or DQ joint deformer
In my original answer I assumed you were talking about weights and biases encoded in ONNX model
Tomas Slancik
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FX Supervisor
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- JalexM
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tamteYeah, gotcha. I was wondering if I missed some features in Maya or Blender lol.JalexMtamteI don't see how it could be structured the same in Maya nor Blender?JalexMI don't see why it wouldn't work in other DCCs as long as you can structure the data in the same way you should be able to invoke the same ONNX model on it
Also is the ML deformer only for animations in Houdini or can the weights work in other DCCs
ah, now I understand you were probably asking about skinning weights, in that case no, ML deformer workflow as is in 20 and probably 20.5 requires live inference of ONNX model, it's not possible to bake it to set of skinning weights for linear or DQ joint deformer
In my original answer I assumed you were talking about weights and biases encoded in ONNX model
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