i'm struggeling getting a proper "thin" glass material working with Karma.
I tried to extrude a simple grid
and added a MaterialX Shader.
Ive added a simple Dome Light and enabled render Light Geometry for the test.
When rendering with Karma, it feels like there's kind of self shaddowing happening inside of the glass, which leads to the black sides.
When rendering the exact same setup with vray, it does the proper side refraction too:
Additionally when i increase the thickness of the extrusion to around 1, karma does proper refractions on the sides of my geo too.
Did i miss a specific setting or is this a bug in the renderer?