copernicus crashes alot

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Hey

I really like Copernicus. But so far, it's very crashy, wondering if baking out the textures, so it's not in memory is the way to go?
It's mostly when I'm messing around with the displacement maps, while in solaris rendering mode, It starts to think forever and then crash


Very sad as its super cool features

my system is a threadripper with dual RTX 4090 so it should not be a problem also updated drivers

Thanks
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Hello Toketronic,

Same happen here, similar hardware.
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Had the same problem. Just switch your opencl GPU in the settings to the second one and see if that helps. Here this workaround helped.
https://behance.net/derya [behance.net]
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Thanks, Yader

I will try that out.

I am not sure if it's just my scene but stashing the node tree with too many booleans or other heavy nodes also gave me a lot fewer crashes

Enjoying new COPS a lot
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Just thought I would add to the thread.

To become familiar with Capernicus I've been following the examples of the SidFX tutorials (How to create organic textures).

I'm finding even though I may have a 'stable' setup, just adjusting a parameter only a slight amount could be just enough to crash Houdini.(whereas a previous adjustment of that same parameter with even greater changes does not cause a crash).

And yes, it is happening quite a bit and so far the nature of the crashes have not been reproducable(i.e. reopening Houdini and adjusting the same parameter does not cause a crash).

Will just have to keep an eye on the reproducable crashes(and submit) and hopefully those 'fixes' will help the stability overall.
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It's crazy how unstable Copernicus is. I know in every new version of Houdini, the shiny new thing is always unstable. But Copernicus is the new low point. I can't even make a very simple rock tile texture without crashing it at least once.

I appreciate SideFX's effort to make tutorials and example files available, but all of these won't save the day if we can't even follow them...

I suppose SideFX devs only use a very niche Linux distribution where Copernicus is stable, or something.
Edited by kodra - 2024年7月15日 10:53:54
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I still didn't have a chance to try it, but it could be hardware-related and also Vulkan viewport could cause a lot of these crashes as its always very tricky to change viewports. I even doubt its ready but rather pushed. Ill update the post once I try it out and test it properly. And I don't think its a real news that every new Houdini release is buggy as hell.
QA Specialist at Greyscalegorilla |PolyMarvels YT: https://www.youtube.com/channel/UCqXuTLiaL-jqvn3LK1XlwHg [www.youtube.com] | Instagram: https://www.instagram.com/polymarvels/?hl=en [www.instagram.com]
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Please log any crashes you hit in Copernicus (beta), as per the instructions found at the top of each forum.
Thanks!
https://www.sidefx.com/forum/topic/15603/ [www.sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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