Hello,
I have a fluid sim with reseeding and narrow band turned off. I want to do some secondary stuff based on speed and vorticity of the particles in the sim. I filter the point according to thresholds on speed and velocity and remove all the other particles. What I notice is that I have a load of randomly generated pockets of speed and vorticity in the fluid. What is this caused by? I thought it might be reseeding causing bursts where new particles are added but it's off so the behaviour is unexpected.
Reseeding when reseeding is off?
360 0 0- lloydwood
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