Houdini Vellum - break welds dinamically

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Hello,

I'm trying to dynamically break the weld contraints that you see in the first image. It should be like a cut, opening from left to right. I have animated the curve I used for the break to dinamically transfer an attribute (something like @weld = -1) but I realised that it doesn't work if I do that before the SOP Vellum Solver, because it doesn't update it. So, I tried to do it inside the Vellum Solver using a SOP Solver, but I'm not sure how to connect it properly and I keep getting errors.

Thanks in advance.
Edited by AlbusNolente - 2024年7月24日 15:15:55

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Immagine 2024-07-24 163301.png (2.3 MB)

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if you already have it animated in SOPs on the first input geometry for example

then you can just use Geometry Wrangle DOP inside, in Inputs Tab set Input1 to First Contrxt geometry
i@weld = point(0, "weld", @ptnum);
Tomas Slancik
FX Supervisor
Method Studios, NY
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