can't view previewmaterial in cop network

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I just do basic things , no fancy stuff :

I created a cop network inside /obj
inside the cop network, I added a 'fractalnoise' node. I can see the noise image in the scene view.
I added a previewmaterial node in the cop net.
Connect the output from fractalnoise to the 'height' of the previewmaterial.
Now in the scene view , I can't see the fractal or texture , it's just white.

I follow this video and the grid should look displaced by the fractal like this one :
https://youtu.be/ho2iQckcZ9c?t=337 [youtu.be]

what is wrong ?

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Screenshot 2024-07-22 at 22.03.52.png (1.5 MB)
Screenshot 2024-07-22 at 22.04.05.png (1.4 MB)

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What is your height scale set on the preview materail.

For me, using all the default settings I actually have to reduce that scale(initially set to one) to bring down the displacement to more pleasing levels.
Edited by BabaJ - 2024年7月22日 11:54:56
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BabaJ
What is your height scale set on the preview materail.

For me, using all the default settings I actually have to reduce that scale(initially set to one) to bring down the displacement to more pleasing levels.

Everything using default value - no parameter changes at all. I think I should see visible spikes. But I only got simply flat surface.

Btw , I'm using osx version of Houdini 20.5.278. Maybe a bug ?
Edited by metaclay2 - 2024年7月22日 12:06:47
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metaclay2
osx version
Perhaps it is a bug for osx...I'm using windows

Post your hip...I'll open the file using windows and if I don't get your 'error', then definitely it's a bug for osx.( could be related to the viewport as I see a long discussion about that for mac on the forums here).

Otherwise it's possible you may have made a parameter change and forgot about it?
Edited by BabaJ - 2024年7月22日 12:49:43
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metaclay2
osx version
Perhaps it is a bug for osx...I'm using windows

Post your hip...I'll open the file using windows and if I don't get your 'error', then definitely it's a bug for osx.( could be related to the viewport as I see a long discussion about that for mac on the forums here).

Otherwise it's possible you may have made a parameter change and forgot about it?

Confirmed it's a bug on OSX version - running on macbookpro M1 max.
It works fine on my windows (tested just now)

Thanks man.
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metaclay2
Confirmed it's a bug on OSX version - running on macbookpro M1 max.

I wouldn't say this is a bug, SideFX described it in the documentation. New COP requires vulkan viewport, but it is not implemented on macos. I also faced this problem

https://www.sidefx.com/docs/houdini/news/20_5/viewport.html [www.sidefx.com]

- Native display of COP nodes in the Scene Viewer.
- The Vulkan viewport isn’t supported on macOS. MacOS uses the OpenGL viewport renderer.
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