WHY WASN'T I CONSULTED
https://www.ftrain.com/wwic [www.ftrain.com]
Opening my "old" hipnc files in Indie
17527 24 3- mestela
- Member
- 1795 posts
- Joined: 5月 2006
- Online
- MarquisDeSang
- Member
- 34 posts
- Joined: 12月 2018
- Offline
Honestly, I want to be wrong and stupid. As soon as I have some spare time, I may return to Houdini. I do not wish for my predictions to come true. The more 3D software, the happier I am. PC are so boring now without Amiga and Silicon Graphics to push them forward.
And if I am right, well, make sure to savour the moments while it last.
I am a failed 3D artist with more experience than most of you. Luckily, I am a successful programmer. So continue to fight for your beloved software. Emotion and feelings are more important than facts for humans, even for me. That is why I am here.
And if I am right, well, make sure to savour the moments while it last.
I am a failed 3D artist with more experience than most of you. Luckily, I am a successful programmer. So continue to fight for your beloved software. Emotion and feelings are more important than facts for humans, even for me. That is why I am here.
- PHENOMDESIGN
- Member
- 172 posts
- Joined: 5月 2021
- Offline
MarquisDeSang
I am a successful programmer.
Code != Programming (there is a moral component to programming)
Christopher Alexander's book "On Synthesis of Form", (a precursor to the famed "A Pattern Language") demonstrates form-giving through networked and weighted graph structured grammars which are evaluated for a "goodness of fit".
Alexander was once asked to speak to a room full of Silicon Valley computer programmers of which his writing has found much acclaim, most notably with the Object-oriented Programming field. This quote from him during his address is as profound as the timeless way of building he sought to describe with his architectural programs. Here is the gist of the speech:
"The pattern language that we began creating in the 1970s had other essential features. First, it has a moral component. Second, it has the aim of creating coherence, morphological coherence in the things which are made with it. And third, it is generative: it allows people to create coherence, morally sound objects, and encourages and enables this process because of its emphasis on the coherence of the created whole.
"I do not know whether that sort of moral component exists in computer science, or in software engineering, or in the way in which you do things." -- 1996 Christopher Alexander - Patterns in Architecture"
Design for Automation is nothing new. Design is inherently preoccupied with programmatic choice and has codified it in numerous representations through out history based on computational media and medium available. Antoni Gaudi's Hanging Chain Models (1889) computed the form of the Sangrada Familia's cathedral arch structure. The Chain Model recomputed the global structure for the whole cathedral after local adjustments where made to parametric configurations of the weighted chains.
MarquisDeSang
Emotion and feelings are more important than facts for humans, even for me.
Yes, mental well-being is important because if you do not have stability in Emotion and Feelings you cannot accept facts.
Bret Victor
"We live in an era of systems. There's natural systems like the environment, ecosystems, biological systems, pathological systems. And there's stuff that we make: political, economic, infrastructural systems, things that we make out of concrete and metal and electronics.
And the wrong way to understand a system is to talk about it, to describe it.
The right way to understand it, is to get in there and model it and explore it.
And you can't do that in words. And so what we have is people are using very old tools.
People are explaining and convincing through Reasoning and Rhetoric instead of the newer tools of Evidence and Explorable Models.
We want a medium that supports that. So we can start to think about a medium for conversation that is naturally 'show-and-tell'.
Where depicting and describing are on equal footing; it's just as easy to create an image as it is to create a description.
And what you are depicting are not static images as we do today, but actual working models. You're creating simulations.
You're creating programs.
For example, if you want to talk about how an airplane wing generates lift,--if you want to talk about the effect of some policy change, ---all these things can be modeled.
We want to have a medium, where you can model them and then explore them and have that be the content of the conversation.
And you want these models you're building to be evidence-backed. You want them to draw upon the facts and knowledge that we know about the world, incorporate them into the model, and have everyone be able to see the facts that you're bringing in, the provenance of the facts, see how the model's working."
Edited by PHENOMDESIGN - 2024年8月8日 22:43:49
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
- MarquisDeSang
- Member
- 34 posts
- Joined: 12月 2018
- Offline
That is the most HOUDINI answer ever!
I listened 50 minutes of your guy and I did not understand a thing.
Maybe it is beyond my intellectual abilities?
For me, programming and making 3DCG is a spiritual experience.
Creating stuff is becomming closer to God, the ultimate creator.
Appreciate the effort bro.
I listened 50 minutes of your guy and I did not understand a thing.
Maybe it is beyond my intellectual abilities?
For me, programming and making 3DCG is a spiritual experience.
Creating stuff is becomming closer to God, the ultimate creator.
Appreciate the effort bro.
- chrism
- スタッフ
- 2540 posts
- Joined: 9月 2007
- Offline
-
- Quick Links