Hello
I've managed to create a triplanar projection node in Copernicus. The goal was to make texture without visible seams regardless of uv layout directly in Copernicus. It's a bit on the slow side, but maybe someone finds it useful. Or maybe someone knows a better/faster way to achieve the same result. Anyway, hda attached.
Copernicus: Triplanar projection solution
525 0 0- Tomek P
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