I am having trouble getting VAT to work with PDG, it is all set up correctly but exr files that come out are correct size and all but they are all black. Pressing render button no VAT node however produces expected results. Am I missing something or is it a bug ?
PDG network is dead simple, it reads fbx animations from a folder, brings them to sops, does stuff and renders them out.
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I am currently trying to implement VAT3.0 on in-house engine.
Where can I find reference implementation of VAT 3.0 in HLSL like this?
https://github.com/sideeffects/GameDevelopmentToolset/blob/Houdini16.0/unity/shaders/vertex_soft_body.shader [github.com]
I mean, I'd like to avoid porting node graphs to code.
Thank you.
Where can I find reference implementation of VAT 3.0 in HLSL like this?
https://github.com/sideeffects/GameDevelopmentToolset/blob/Houdini16.0/unity/shaders/vertex_soft_body.shader [github.com]
I mean, I'd like to avoid porting node graphs to code.
Thank you.
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