Writing out RBD procedurals turn out static

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Trying to wrap my head around using RBD procedurals in Solrais and I've run into a weird issue.

TLDR: rbddestruction LOP works great, except when I cache it out using an usd rop and try to sublayer it back into the scene, then it's static.

I have been following this video [www.youtube.com], with the only exception being, that I am using a rbddestruction node instead of a sop modify. It works great, and the pieces move as they should when plugging in the separate "rbd stream" into the main stream via sublayer, but when I cache out a USD file and load that in using a sublayer node, the file only seems to load in the first frame of the sim. The pieces don't get deformed and the whole thing is static. Although, I see, that the rbd_points are being loaded in correctly and they also move when turning on the display flag... what am I missing?

Setting the output type from "procedural" to "transforms" on the rbddestruction node works fine, although it is a bit slower. Also: I've tried a simpler scene where everything is in the same stream without any extra sublayering going on, getting the same results.

Attachments:
staticProcedurals.hiplc (1.6 MB)

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Try adding a preview procedurals after the sublayer. Seems to work.

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Screenshot 2024-09-08 194242.png (952.7 KB)

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alexandru_p
Try adding a preview procedurals after the sublayer. Seems to work.

Yeah this did it. Thank you.
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