Trouble Importing TOP Network into Unreal as HDA

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Hi all,

New to Houdini, I am using Houdini Engine plugin v20 to attempt to import a TOP network into Unreal as a HDA. I am following this tutorial:
https://www.sidefx.com/tutorials/foundations-build-a-city-with-pdg/. [www.sidefx.com]

I have created an HDA out of my TOP network, but when I import it into Unreal, I only get the map geometry and not the building instaces. When I recook the HDA in Unreal, nothing happens - that I can see.

I do not know what to do from here so that my PDG city appears in Unreal as geometry.

Can anyone help?

Thanks in advance,
Katy
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