SOP FLIP Simulation inside closed collision geometry

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Hi there,

With the new SOP flip solver I can not find an option to simulate inside a closed volume collider.

In a dop net static object I can tick invert sign and everything is fine.

Diving inside the flipcollide sop I found the convert to volumes has preserve holes ticked off. By allow editing of contents and ticking it on, the collision volume will generate correctly. But I am not able to wrap my head around the collision solve inside the sop flip solver to make it work.

What am I missing?

Cheers
Ray
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