vinyvince
The performance really drop down when heavy geo or very curiously packed obj!!!
It's display faster when not using non packed object, non sense no?
Packed prims do introduce some processing overhead. 1000 packed prims with 1000 polygons each will draw more slowly that a 1M polygon mesh. This is effectively because the become smaller entities with unique data (materials, transforms, etc) which need to be handled.
There was also a performance regression with packed prims that was fixed today for 20.5.375.
- Also, im still not able to have proper arealight soft shadow with gobo in viewport.Area lights have received a large update in 20.5, but some of those effects (gobos for example) require ray tracing. Which
Vulkan handles better Occlusion viewport and Heighfield LOD artifact which is cool as well as real time displacement (despite no dicing support),
might be coming at some point, now that the viewport API is Vulkan... (OpenGL has no raytracing support).
Dicing is done via the displacement LOD in the Material tab of the display options. For vulkan, it's tuned for performance.
but still a long way to match the quality and responsiveness of Eeve for example... I hope Houdini could catchup and understand it's important to have better viewport and less bug there. Yes, we are repeating , it's okay we could wait a little more but please ...
Evee is a bit more mature (in ways, given what it needs to support), but we're getting there.
- When using TOP, ropfetch and render GL, it will be great if this node could also do capture using Vulkan! for now, excepted if i missed something, it is not, so the capture image in your TOp network is disconnected from what you see. And OpenCL viewport has a very poor support for Copernicus PBR representation. So that's really a problem i hope Houdini could get fixed soon!
The OpenGL ROP only renders with OpenGL. For Vulkan, we started fresh with the new Flipbook ROP, which is the Vulkan equivalent of the OpenGL ROP. The clean break allows it to run with fewer requirements on headless machines (no X11, for example).