hi,
i have a terrain island with some beaches and cliffs, and an ocean.
is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object?
as "fake" foam, without going into a flip sim...
any hints are welcome.
foam from ocean and collision objects
660 4 2- soulcage_dpt
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- mawi
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- soulcage_dpt
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thx for the reply and the hint. this is a cool idea and i will try.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
Edited by soulcage_dpt - 2024年10月3日 06:37:20
- vfxisland
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soulcage-dpt
thx for the reply and the hint. this is a cool idea and i will try.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
Hi, if you ever succeed in your project and you would like to share the technique or the hip files that would be nice. Thank you.
- soulcage_dpt
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in the end i was able to do it with shaders in-render without any simulation, like here.
https://youtu.be/bF_dIgupNuA?si=sRIweVYbFczlm4Vz [youtu.be]
https://youtu.be/wODhfIgLlSw?si=iXL3JMl1cTr17RV7 [youtu.be]
https://youtu.be/bF_dIgupNuA?si=sRIweVYbFczlm4Vz [youtu.be]
https://youtu.be/wODhfIgLlSw?si=iXL3JMl1cTr17RV7 [youtu.be]
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