Hi !
I'm trying to rig a chain that doesn't squash or stretch like in this Maya tutorial(gif attached to this post):
https://www.youtube.com/watch?v=gCygDYXilJk [www.youtube.com]
I attached a screenshot and a .hip of my best attempt in APEX using multiple TwoBoneIK (inspired by this KineFX tutorial: https://www.youtube.com/watch?v=3stuQ-fU-j8), but the result is a bit disappointing...
Do somebody know how to achieve this behaviour in Apex ?
Thanks !