Copernicus , Attributes, Filtering

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41 posts
Joined: 3月 2018
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Hey, I'm loving the new Copernicus nodes.
One thing I'm struggling to do easily is to import a SOP attribute as a non-filtered pixel map (one pixel per point).

This would be very useful for shaders and realtime work (for example, dynamic deformation maps).
Am I missing a node or is this still a WIP?

I have tried the not so elegant method of transferring the attribute to a colored grid of points or squares in SOPs before and trying to rasterize it, but it's proving impossible to get a 1:1 corresponence in COPs.

It's both difficult to match the resolution with the Rasterize Settings node (it always seems to be either slightly offset or mis-scaled despite matching the sizes or using UV), or there is interpolation happening which destroys the data.

Has anyone figured out a good workflow?
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Joined: 11月 2013
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Hi,

Here's one way to do it with OpenCL. It reads the point/prim attribute from the grid point/prim with the same index as the current pixel and writes the value into the output layer.
Hope that helps.

Attachments:
attribute_to_pixels.hip (496.7 KB)

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