Hey, I'm loving the new Copernicus nodes.
One thing I'm struggling to do easily is to import a SOP attribute as a non-filtered pixel map (one pixel per point).
This would be very useful for shaders and realtime work (for example, dynamic deformation maps).
Am I missing a node or is this still a WIP?
I have tried the not so elegant method of transferring the attribute to a colored grid of points or squares in SOPs before and trying to rasterize it, but it's proving impossible to get a 1:1 corresponence in COPs.
It's both difficult to match the resolution with the Rasterize Settings node (it always seems to be either slightly offset or mis-scaled despite matching the sizes or using UV), or there is interpolation happening which destroys the data.
Has anyone figured out a good workflow?
Copernicus , Attributes, Filtering
585 1 6- shareware
- Member
- 41 posts
- Joined: 3月 2018
- Offline
- Techie
- Member
- 25 posts
- Joined: 11月 2013
- Offline
Hi,
Here's one way to do it with OpenCL. It reads the point/prim attribute from the grid point/prim with the same index as the current pixel and writes the value into the output layer.
Hope that helps.
Here's one way to do it with OpenCL. It reads the point/prim attribute from the grid point/prim with the same index as the current pixel and writes the value into the output layer.
Hope that helps.
Houdini FX 20.5 | http://techie.se [techie.se]
-
- Quick Links