Why am I seeing different materials in XPU and CPU Engine?

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I am seeing these two different reults, the CPU Engine is using the materials I set in the matnet node and giving me accurate result, but since I have a 3050 gpu I prefer the XPU engine to render out my frames, but it is rather using the color node in the donut geo. Why am I getting two different results and how do I change it?

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cpu.png (771.0 KB)
xpu.png (672.6 KB)

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Can you post the scene? It is hard to tell without looking at the scene.
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If I had to guess, you're using a vex-based material? (eg classic/principled shader)
For XPU compatibility you should use MaterialX-based one (eg Mtlx Standard Surface).
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