I'm sure this is quite easy but can't seem to figure it out , how can I get my primitive object color into the Mantra shading network so that I can use it to control a mix map?
I managed to get it! For those that would benefit from knowing I just added a “shading layer parameter” node inside the material builder node and it takes in the Cd attribute really well, previously I was trying to using import attribute in just the material network and it didn't work.
Makes no sense Sidefx do nodes like this. Considering is a VEX context like We see in vops, different names only confuse users. By the way, I used it and didn`t work. Also make a new ramp and didn`t work.
For me, Karma is being a Karma in user`s life.
They could simplify more instead of creating a second Houdini inside it.