Substance Designer nodes recreated in Houdini In OpenCL

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I've recreated some Substance Designer nodes for Houdini in OpenCL, wanted to share a WIP!
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Astounding work! Are you planning to release it?
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Hopefully pretty soon
Need to add a few more nodes and make some better samples.
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I've uploaded the repo here:
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]

Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!

There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
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Sadly H20.5 has the new COP nodes, alomost do exact the same thing with a better viewport
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Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
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This is an amazing resource. I learned a tonne about Opencl in houdini from it. Thank you for sharing!
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pashakabush
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
Look forward to seeing what you do in 20.5 inside COPs with all this amazing groundwork done here.
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Mindblowing to know that you did all these even before H20.5 came out!
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