I'm facing uv issue. I took two boxes and color them red and blue. Red one is represent as ground. I boolean the red box with blue box. Blue box is animated. The problem is when blue box cutting the red box it's creat inside new faces, these faces uv are animating because of this my texture on inside faces are animating. I want texture to be still.
Yes, the attributes of the new faces are taken from the second input of the boolean. Can't you just apply your UVs after the boolean in the way you want them to be? Same for all other attribs like Cd etc.