Do you know if it is currently possible to use Copernicus within Houdini Engine? (E.g. for UE5)
I did a simple test in Unreal 5.4.4 and Houdini 20.5.370, where I'm just baking a basecolor texture from a @Cd attribute.
With the old Cop network it works like a charm:
With Copernicus nothing seems to happen in Unreal Engine:
I use the same setup for both. I have a matnet and within the principledshader I reference the "OUT" null node in Base Color from each copnet: