Karma XPU - MaterialX carpaint?

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Hi guys,

um could someone point me in the right direction. I'm trying to work out if you can make a carpaint shader with those reflective flakes using only materialX for Karma XPU? Anyone got a solution to this? Thanks.
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Hope this is helpful!
Edited by goldleaf - 2024年10月18日 14:09:12

Attachments:
KarmaXPU_CarPaintFlakes.jpg (409.9 KB)
UsdMaterialX_CarPaintFlakes_Example.zip (10.9 MB)

I'm o.d.d.
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Wow, that is exactly what I was trying to do. Thank you so much!
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Hello,
thanks a lot for this clever setup !
I have a quick question regarding the normal setup. The seeds (setupseed3 and setupseed4) used to randomize the red and green channels of the normal map are currently identical (seed = 11).

Was this intentional, or would it be better to assign a different seed for each channel?

Thanks !
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