Mtlx AO backface issue

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Joined: 11月 2017
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This seems to me like a bug. Backfaces appear black and not shaded correctly.

As if the normal for the ao calculation is pointing in the normal of the prim, but the shading is transfered to it's back. As if doubled sided calculations are broken.

Can anybody confirm this?

Using a mesh edit node with double sided checked didn't change anything.


Cheers
Tom
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