COPs ROP settings for color depth, channels, compression

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Hello,
I am trying to output an image from copernicus with a very specific setting for a game engine:
It needs to be TGA, single channel, uncompressed.

The copernicus node referenced in my ROP output node is set to MONO but the tga file output seems to be rgba, is it possible to output a single channel tga file?

In the ROP node I have tried setting Data Size to 8-bit integer but the tga file output is always 24bpp, is there a way to control the image depth?

I could not find any settings for the tga compression, the output is always compressed using RLE compression, is there any way to set to be uncompressed?

Attachments:
render_settings.png (98.5 KB)

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