level_path and _tag special attributes not working?

   1414   2   2
User Avatar
Member
3 posts
Joined: 2月 2021
Offline
Hi all, I am having trouble getting the unreal_level_path and the unreal_tag* attribute to work upon baking.

unreal_level_path: either "{world}/MySubLevel" or "/Game/Maps/MyTargetLevel" does nothing for me, not matter what I type it will always bake the result in to the current active level.

unreal_tag*: I tried adding the tag as the string attribute as well as on the attribute name itself (replacing *), none of those options have worked.




Before reporting as a bug I would love to know if am I just not setting it up wrong on my side

Thanks!

Attachments:
ue4engineBug.png (124.4 KB)

User Avatar
Member
3 posts
Joined: 2月 2021
Offline
Ok, the tag was my mistake, I had to use a _uptoperty, I still have no luck with the "unreal_level_path" however.
Edited by rohmizuno - 2022年4月20日 10:12:06

Attachments:
tahwin.png (19.1 KB)

User Avatar
Member
44 posts
Joined: 12月 2010
Offline
Hi did you ever get the "unreal_level_path" attribute to work?
I'm having the same issue now..
MC
  • Quick Links