Hi all, I am having trouble getting the unreal_level_path and the unreal_tag* attribute to work upon baking.
unreal_level_path: either "{world}/MySubLevel" or "/Game/Maps/MyTargetLevel" does nothing for me, not matter what I type it will always bake the result in to the current active level.
unreal_tag*: I tried adding the tag as the string attribute as well as on the attribute name itself (replacing *), none of those options have worked.
Before reporting as a bug I would love to know if am I just not setting it up wrong on my side