Curious about the status of this.
To my knowledge the usd preview shader doesn’t inherently support displacement tiling. Working with some megascans materials with multitile image inputs and the displacement does not update with everything else. Does anyone have a workaround for this? Perhaps disabling viewport displacement will suffice in the interim but ya- would love to some insights on this functionality or lack thereof. Im not sure how to properly decouple the rendertime displacement from the preview displacement if that is the only solution available.
Thanks!
Usd preview shader - displacement tiling not functional
279 0 1- jtk700cln
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