How do I create the sharp edge of a knife?

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I saw someone on yt do something like that with the bend and boolean nodes, but I'm not getting a smooth and visible transition. It's either a gap between two meshes or its not a visible transition. But this should be so simple, just cut away some meshes from both sides at an angle and I should be getting the sharp edge, ugh. Is there any other node I could get this done with?
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- someone on yt ? - please ad a Link
- t's either a gap between two meshes or its not a visible transition ? - please ad a picture

it' that simple


there are a lot of other methods

Knife modeling Basic || Houdini Tutorial
https://www.youtube.com/watch?v=L-CwpmOjR_s&t=1s&ab_channel=SimonHoudini [www.youtube.com]

Axe modeling || Houdini tutorial
https://www.youtube.com/watch?v=bIGOF5nvPtA&ab_channel=SimonHoudini [www.youtube.com]

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what also helps is making sure your geo has vertex N attribute so that after boolean it can preserve the N direction of the cutter geo instead of getting automatic normals afterwards which are smooth for angles higher than 60
Tomas Slancik
FX Supervisor
Method Studios, NY
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