Stylized vellum simulation (but how??)

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Hey everyone,

I recently accepted a project as a cloth sim artist, and I’m facing a bit of a challenge. The client wants the simulations to be as stylized as possible—big folds, no small details, very clean.

I know there are two key things to achieve this:

A mesh with a lower poly count
Increasing the bend stiffness value
Is there anything else I should focus on to improve the results and get closer to their desired look?

P.S.: They want the style to resemble the cloth simulations in the animation Luca.
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