fractured object behaving as particles

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hi. I'm looking for any simple way for a beginner to achieve the following effect:
I want to use voronoifracture and scattered points to break up geometry, then extract a centroid from those pieces, turn those centroid points into particles (or emit particles from them), and attach pieces of the geometry to those particles. the important thing is that in the begining, the initial geometry looks completely intact. then I would manipulate it with pops. I don't need any collissions, unless it's an easy addition.

my attached test setup is obviousely missing something. maybe even completely wrong, but I thought I'd share some starting point.
any help or hint will be GREATLY appreciated.
thank you

Attachments:
FractureToParticles_Test.hip (310.2 KB)

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Cant look at your file ATM but you should have no issues just using Bullet Solver

Each packed rbd is already a single point and bullet uses most of the attributes that POPs use (force, torque, drag, targetv, airresist, ...), so you can use any POPs to further control them and you will get collisions for free
Tomas Slancik
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Method Studios, NY
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interesting. I've never used bullet solver before, but I'll give it a... shot. thank you!
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