How would I pull this creature off
766 8 1- dparcell87
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Hello , I’m fairly new to Houdini and working on a creature I have an idea for which is in the early stages. Long story short I want the wing membranes to be like spider webs in my pencil sketch . It’s gonna be a wyvern/alein creature that I want to have in different poses or even a short animation and I’ll will have textured it in Mari. Again the Zbrush blockout is just that (a blockout)and you can kinda see my epic fail . Anyway how would I go about getting photorealistic weblike looking wings like this. I’m planning to do a creature course through rebelway in the near future so hopefully I’ll learn
a bunch there but I really want to tackle these wings to start with. Any help you s appreciated and I’m sorry if this is posted in the wrong section.
a bunch there but I really want to tackle these wings to start with. Any help you s appreciated and I’m sorry if this is posted in the wrong section.
Edited by dparcell87 - 2024年12月20日 02:09:37
- cncverkstad
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Search tutorials for Force Edge Bundling in Houdini , you gonna Get more Freedom to Art direct those membrane veins !!?!?! otherwise
go to qiita web site and search for advent Houdini calendar vector Tips , you gonna Find some Nice growth Veini-sh Stuff ...Search also for Entagma tutorials Houdini.Have Fun.
go to qiita web site and search for advent Houdini calendar vector Tips , you gonna Find some Nice growth Veini-sh Stuff ...Search also for Entagma tutorials Houdini.Have Fun.
Conservation of Momentum
- dparcell87
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Thank you, these look very much along the lines of what I'm looking for going down this rabbit hole. Much appreciated, but wow this stuff is complicated . Is there not a way to use grooming to create the effect before diving into a bunch of coding in VEX and what not. There has to be a simpler way.
Edited by dparcell87 - 2024年12月20日 15:02:12
- gordig
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- cncverkstad
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Assuming That you know How to make groups and UV's in Zbrush for that Wing (Dragon) use this file and I think its not complicated to make that Membrane. Try ... You can make membrane using Groom , you can use also Vellum , you have endless Solution in Houdini for this , use scatter and connect adjacent smooth and polywire...Or just Post that Wing with correct Uv's .
you can use Particles with minPose on that Uv's and make diff variation based on Noise Cd and Rest .
you can use Particles with minPose on that Uv's and make diff variation based on Noise Cd and Rest .
Edited by cncverkstad - 2024年12月21日 06:52:34
Conservation of Momentum
- dparcell87
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Alright, very informative and thank you for the reply. What tutorials would I need to check out to learn all this as a m new to Houdini and scatter brained as of now. I know gnomon has a grooming one but then yeah I’ve seen vellum as an option, which do you think would be better? Thanks again for help as I’m getting somewhere now.
- gordig
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- digzelot
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I just came across this tut, it made me think of your wings a bit - it uses vellum like gordig suggested; might be worth a look: https://www.youtube.com/watch?v=Rd8f3Ek5tLI [www.youtube.com]
Edited by digzelot - 2024年12月23日 15:19:30
- dparcell87
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