Curve edit in Unity with Engine

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Hi everyone, I will be grateful for your answers and help or ideas.
I am making generative assets for Unity using the Houdini plugin and have encountered this problem: inability to edit curves via asset. In this case, I don't mean curves as input, but curves that were generated in Houdini via hda. I want to give other artists the opportunity to edit the curve without resorting to session sync . I tried to provide this feature through editable nodes and the old version of the curve node, but it does not pick up information about existing curves.
Is it possible to edit curves made in Houdini hda directly in Unity with plugin?
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