bgeo file export not working properly

   108   0   1
User Avatar
Member
1 posts
Joined: 11月 2024
Offline
Hello!
I tried to search this problem here and around internet, but couldn't find the solution.
After I changed to heightfield values (noise, distort and erosion), I tried to save the bgeo.sc file to import it into unreal, but the terrain is saved in the wrong way. The terrain preview in Houdini is not what is exported.





if I open a new project in Houdini, import just the bgeo file with an heightfield input, I see what I see in unreal.
What am I doing wrong? I've been working on this heightfield for a while, this is the first time happening.

Attachments:
export.png (119.4 KB)
houdini_preview.png (1.6 MB)
unreal_import.png (2.5 MB)

  • Quick Links