I don't know why even the source mesh is meshed together
249
2
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2024年12月30日 4:26
Hello.
I'm making a splash with flip.
When I use particlefluidsurface node, it convert with source mesh.
I don't know why.
I attached my hip file.
I would appreciate it if you could take a look.
Image Not Found
Attachments:
1.png (791.7 KB)
2.png (971.4 KB)
hip_file.hip (768.6 KB)
Enivob
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2632 posts
Joined: 6月 2008
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2024年12月31日 9:58
That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.
tamte
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Joined: 7月 2007
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2024年12月31日 17:21
it's because your dopimport1 is also importing the surface field you can append Blast SOP, type particles into Group parm and check Delete Non Selected to keep only particles for meshing
Tomas Slancik FX Supervisor Method Studios, NY