I don't know why even the source mesh is meshed together

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Hello.
I'm making a splash with flip.
When I use particlefluidsurface node, it convert with source mesh.
I don't know why.
I attached my hip file.
I would appreciate it if you could take a look.





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hip_file.hip (768.6 KB)

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That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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it's because your dopimport1 is also importing the surface field

you can append Blast SOP, type particles into Group parm and check Delete Non Selected to keep only particles for meshing
Tomas Slancik
FX Supervisor
Method Studios, NY
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