Someone was asking me how to do the houdini equivalent of a driven key in maya. At first I thought it could easily be done with a channel reference. In my attached gif, you can see I have a cube that is animated to move on the x axis. I copied that parameter to sphere's y axis. And now the sphere moves up as the cube moves to the right. Here is where I got stumped. He showed me in maya that you can control the interpolation of the driven key in the graph editor. I tried doing the same in houdini, but you will notice when I select the sphere it actually just shows the box's translate x parameter in the graph editor (instead of the sphere translate y). But I only want to control the curve of the "driven" parameter without affecting the source. If you reference a channel as I have done, is there anyway to control that interpolation in the animation editor? I know I could setup some way using vex and a ramp to control the interpolation, but is there a easy way to mimic a maya driven key that will allow me to adjust the result in the animation editor?
edit: I have seen lots of really old posts about this in the forum. wondering if there anything new.
Thanks