Hello
I'm struggling with the New Rig Car Follow path SOP. There's a strange behavior on the steering wheels at the end of the animation that I cannot remove. I tried resampling, smoothing, etc and there's always a wonky rotation in the end... What might be causing that?
H20.5 RBD Car Rig - Follow Path
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- Jose Molfino
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- Jose Molfino
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- npetit
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Hi Jose,
Do you have a hip file you could share for me to look at? I can't seem to repro the wonky rotation issue.
For the dynamic springs, they affect the car body after which another pass of wheel/ground collisions is applied - this is to ensure they don't penetrate the ground as the body gets re-oriented.
Do you have a hip file you could share for me to look at? I can't seem to repro the wonky rotation issue.
For the dynamic springs, they affect the car body after which another pass of wheel/ground collisions is applied - this is to ensure they don't penetrate the ground as the body gets re-oriented.
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- Jose Molfino
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Hi Nick
Thanks for your response. Let me mention the asset you guys put together is aweomse!
Sure, see attached the hip file.
Sorry I didn't get what you mean about collision passes. If I turn "Dynamic Springs" toggle ON, the entire car woobles with the wheels also... am I missing something?
Thanks
Thanks for your response. Let me mention the asset you guys put together is aweomse!
Sure, see attached the hip file.
Sorry I didn't get what you mean about collision passes. If I turn "Dynamic Springs" toggle ON, the entire car woobles with the wheels also... am I missing something?
Thanks
Edited by Jose Molfino - 2024年8月20日 08:32:15
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- npetit
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- Endosan
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Hi,
I also have some difficulties getting RBD Car Follow Path to work in conjunction with a heightfield.
I first added the rbd car rig. Then I added Dynamic Follow Path via Quick Setups.
After adding a curve and setting keyframes on Curve Position was done, I tried to add a heightfield to the rbdbulletsolver.
But as soon as I add the heightfield to the rbd solver, the car and proxies disappear and an error/warning appears on the rbdbulletsolver:
What am I doing wrong?
I'm on Houdini Indie 20.5.487 und Win11.
Any help would be highly appreciated.
I also have some difficulties getting RBD Car Follow Path to work in conjunction with a heightfield.
I first added the rbd car rig. Then I added Dynamic Follow Path via Quick Setups.
After adding a curve and setting keyframes on Curve Position was done, I tried to add a heightfield to the rbdbulletsolver.
But as soon as I add the heightfield to the rbd solver, the car and proxies disappear and an error/warning appears on the rbdbulletsolver:
rbd_object - ./dopnet/bulletsolver1/bulletrbdsolver: Required point attribute "name" not found
What am I doing wrong?
I'm on Houdini Indie 20.5.487 und Win11.
Any help would be highly appreciated.
Edited by Endosan - 2025年2月10日 10:06:20
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- Endosan
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