APEX Skeleton blend not working with joint as control

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Hello,
I have spend so many hours to figure out why i can blend skeleton poses using an abstract control, but if i use a joint as control it does not drive the blend.
I have attached a simple scene, maybe someone can give me an hint.
Thanks alot,
C.
Edited by CarloB - 2025年2月12日 13:37:38

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APEX_skeleton_blend.hip (456.9 KB)

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Hi, it actually fairly straight forward to set this up. You simply convert the output t r or s to a float and use one of the components of the vector to drive the blends.

Here is an example.
Edited by william_harley - 2025年2月13日 02:44:24

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APEX_skeleton_blendedit.hip (495.9 KB)

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I made it work I've attached a file. Also check the william_harley skeleton_blend_setup_apex.hip file [www.sidefx.com] it is the more correct way to do skeleton blends specially if you have rotational values on your joints. And I would advise to add Guides.skel as most of the autorig nodes are now made to work with this setup and make your blend shape setup work with guides.skel aswell
Edited by MatijaK - 2025年2月13日 02:53:32

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APEX_skeleton_blend02.hiplc (556.5 KB)

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Thanks a million guys!I was going mad on this!
Edited by CarloB - 2025年2月13日 06:49:57
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