Day 3 | Geometry | Scatter & Align | Animation

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Created a procedural rig using the scatter and align so the groom can adjust quickly on the fly. A bit rough but had fun building this setup for an Eye.

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Mardini_Day_3_Demo.mp4 (9.0 MB)

Sharan Vaswani
https://youtu.be/v2q5iE4iHxI [youtu.be]
https://chakshuvfx.gumroad.com [chakshuvfx.gumroad.com]
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Didn't make the deadline today due to render issues

But here it is anyway!

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Screenshot 2024-03-03 at 21.37.48.png (3.3 MB)
Screenshot 2024-03-03 at 21.38.31.png (2.0 MB)

Lighting Lead @ Ghost VFX

Houdini Tutorials & More:
https://www.andreaskj.com [www.andreaskj.com]
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Day 03 Scatter and Align Sop

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day03.png (2.0 MB)

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Day 03 Scatter and Align



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image_2024-03-12_133611849.png (879.3 KB)

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hey there, I am not sure if this is the correct place for this but I really need a bit of help. I am trying to scatter objects randomly on the side of buildings. I am using a group by normal to get the side of the building that i need.

When I scatter, the objects are pointing down. So I have to use a transform node to rotate them so they are pointing along z. The issue is that they seem to be pointing out from Z and also in, so the opposite side of the building is not getting elements pointing back but into the building. I ahve tried two different selections of the sides of buildings and I see that the normals are correct but I cannot get the geo to point in the direction of the normal.

I have tried using a Ray node to get the direction but nothing I do corrects the rotation. Any ideas?

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vectorDirection.png (999.5 KB)

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