kinefx - mechanical rigging - offset ?

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hi

- did this little setup to test mechanical rigging
setup works fine
but the bonedeform offset the inputgeo

- so I have to rotate the inputgeo to correct the offset?
(in 3dsMAX there is a "keep inital offset") is there somthing similar in houdini ?

or is there better way to set this up ?




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Edited by w_maro - 2025年2月26日 08:06:06

Attachments:
kinefx_rig_piston_01-stash.hiplc (711.4 KB)
capturepackedgeo-offset-markup.jpg (134.4 KB)

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In your rigaatribvops use the "look at constraint" node not the "look at(kinefx)" one.
it has an "Update offset" button.

Cheers
CYTE
Edited by CYTE - 2025年2月26日 13:08:53
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thanks alot for your feedback
thats exacty what I was missing

for anyone interrested in the setup
here is the hip file

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Attachments:
kinefx_rig_piston_01-fix_stash.hiplc (737.8 KB)

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Thanks for sharing this! I think there are quite a few of us that would like to see more mechanical rigging examples, so take that as encouragement to keep the discussion going : )
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