Day 6 | Model: SOPS | CHARACTER | Image
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- OrganicComputer
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Once again, I'm really enjoying all the great works being produced this week!
Here's my Day 06 exercise -- hope you dig it, it points in a direction.
From simple pieces, a raft of personality emerges.
These little procedural beings, generated from a handful of simple shapes, extrusions, and expressions, stand together like an audience or an assembly awaiting unknown orders.
I was sidetracked from the original mission on this one, and I wasn't able to deliver on showcasing the variety that I'd intended to, but I tried some freeform things along the way and it was a great workout, especially considering the timebox I was forced into on this one. Still, rules are rules and it's midnight again.
See you soon,
-alan/organic

Here's my Day 06 exercise -- hope you dig it, it points in a direction.
From simple pieces, a raft of personality emerges.
These little procedural beings, generated from a handful of simple shapes, extrusions, and expressions, stand together like an audience or an assembly awaiting unknown orders.
I was sidetracked from the original mission on this one, and I wasn't able to deliver on showcasing the variety that I'd intended to, but I tried some freeform things along the way and it was a great workout, especially considering the timebox I was forced into on this one. Still, rules are rules and it's midnight again.
See you soon,
-alan/organic
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- hk848
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- ChewyPixels
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It's Feathers McGraw! I was hoping to giving him a proper texture pass but couldn't figure out how to export masks from Houdini. I miss Substance Painter lol. Anyone have any tips? I was using the texturemaskpaint node but don't know how to export the image. It should be built as a default feature within the node imo.
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- gridmood
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Thanks to the tutorial from last year Mardini. I have my first try with hair. 
https://www.youtube.com/watch?v=y3Xm31erEOo [www.youtube.com]


https://www.youtube.com/watch?v=y3Xm31erEOo [www.youtube.com]
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- wendimautsala
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