Day 11 | Texture: COPS | FABRIC | Image

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day11

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Hello there !
I don't think it's my greatest picture, but I defo deep dived into the cop this time haha so i'm proud about that

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Watching the "Every COP node explained" video really helped with this one. Tried to recreate the pattern from a fallero bandana



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Day 11: Fabric

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Ended up doing more SOP work than COP work.




Baked the textures below from some geo I made. Probably should have focused on that and fuzz instead of making a pullover. Had to compress the scene file due to file size (sigh).

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render3.png (933.3 KB)
Screen.PNG (912.8 KB)
cop_DS.uv_randomization_by_id.1.0.hdalc (7.0 KB)
base_weave_7x7.png (2.7 MB)
base_weave_7x7_alpha.png (46.8 KB)
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11_scene.7z (4.2 MB)

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"Fabric Sanctum"

Robot material from GSG. All fabric material made in COPS.


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Day11



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I think this was supposed to be clothes for my fairy, but... let's just say i decided to take a brake from that scene for today.

I'm gonna call this one of those "hippie tapestries" for now... or a very nice carpet in a roller-skating rink.


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That was fun- Day11 done - now onto Day12 now where did I put those grunges....

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Just a little update to BMO's chair with COPS textures (NO GSG)
Finn and Jake's knitted cushions have been thrown into place...

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DAY11_LOPS.png (2.9 MB)
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Day 11 - Fabric



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Day 11 Fabric:

I was inspired by Over the garden wall for today so I created a little wooden character with a nice green fuzzy cape. The texture of the cape and blurred leaves that are in the background are my COPS fabric material and the wood in the scene is all Greyscale Gorilla wood textures.
Edited by sarahstjean - 2025年3月11日 23:43:55

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His arrival was foretold in the ancient tapestries

Edited by TomMinor - 2025年3月11日 23:44:31

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Keep up the great work folks, it's inspiring to see the fresh baked goods each day
-------------

Kept it simple again today, honing in on fabric feels without distractions — just procedural texture, patterning, and material response in the right light.

The goal here was to push COPs a little further, defining faux weave structure and bits of displacement while keeping the form minimal and clean. There's something satisfying about getting lost in the subtleties of surface detail, and this one was all about that... but the timebox was an hour, and so this is all there is for today.

see you soon,
-alan/organic

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2025_mardini_day_11_cops_fabric_karma_render.png (11.8 MB)
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D11 Fabric !

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FABRIC2.png (3.1 MB)
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Screenshot 2025-03-11 234801.png (79.5 KB)
Screenshot 2025-03-11 234811.png (60.8 KB)

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First try in cops

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Amigurumi styled wolf head!

This second render is past the deadline but I wanted to showcase it anyway.



Edited by Burk - 2025年3月12日 00:29:09

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Screenshot 2025-03-11 205837.png (4.2 MB)
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Fabric_Day11.karmarendersettings.0001.jpg (384.4 KB)

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Got held back last few days. Kept it simple. Fabric on furniture created in COPS. Everything else is GSG.

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11_Fabric_chewypixels.png (2.2 MB)
11_Fabric_screenshot_01.png (6.7 MB)
11_Fabric_screenshot_02.png (3.7 MB)

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Didn't get around to rendering till last night. 2.5 hours. The exr file got corrupted.
Edited by abisoyeart - 2025年3月12日 19:02:29

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Active_Render.0001.1.png (3.4 MB)
Screenshot 2025-03-12 185142.png (2.1 MB)
Screenshot 2025-03-12 190137.png (2.0 MB)

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