Hi! I'm literally going crazy with this stuff.
I made a crowd with 3 custom agents, those agents are imported from an fbx and are made by 2 geometries (body and hair)
Now, using stylesheets i've finally assigned the correct materials to the final simulation, but if i export them with "USD export"(i tried to import in maya) i loose the assignment.
So i tried in the stage, but in the stage i can only assign one shader per agent, because the agents are considered one geometry (so maybe i have to edit the agent and separate internally hairs from body? how?)
Anyway i literally going crazy, setup, simulation etc goes really fine and now i'm stuck the "easy part", and not only abount the export, i cannot even render inside houdini.
Thank you
exporting crowd in usd with shading assignment
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- alexdb
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