In Houdini 20.5, we have COP Network and COP Network - Old.
I have made geometry that calculates some masks on points that I'd like to use to build textures from. On my geometry, I have added UV's. I just want to have the texture be baked out from those attributes. I tried the Labs Map Baker node. But I'm getting nothing out. I've attached a image of my settings.
This seems like it should be trivial.
So either I wanted to import my attribute into my NEW cop network and access it directly. Or export a map. How would I do that? The reason I want to do this is I can do some calculations to visualize where I'd put vegetation and flow maps for my material. Maybe I'm not looking at this problem right. Any help would be appreciated.
The attached image shows my Labs Baker Node settings. I don't know how it knows what UV's its decided use. I would assume it uses the ones I created. But I don't see a place where I explicitly set it. I wanted a map created from the 'mask' attribute.