I have a rigged tree with an animation where it sways in the wind.
I want to create a scene where a ball flies in and collides with the tree, causing it to shake violently.
However, I need to ensure proper collision handling so that the ball doesn’t pass through the tree, and the leaves and branches do not pass through the ball.
How can I achieve this?
How can I make a rig that can collsion?
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- negu6633
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