Hi folks, I imported a Houdini for Maya tool into Maya. Its input is a mesh with multiple nodes. After selecting the root node as input, the tool processes it and outputs only a merged mesh. Is there any way to preserve the original node hierarchy?
*I only found that ROP FBX output can build hierarchy, but that's just the result of direct Houdini export.
Houdini for maya output question
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- nathantu
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