Day 25 | VFX: DOPS | FLOOD | Image

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Day 25 : Flood

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Flood


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Hingane
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poor laptop was struggling with the sims, had to go for a still.
takeaways from this one:
- sop flips are not bad. all attributes are toggled on the FLIP container rather than solver e.g age / id.
- there is no flip sop for pumping vel. Instead create a fogvolume & use volume_source DOP pull mode.
- heat geodesic -> measure SOP gradient will get you a nice flow field vector to guide liquid
- custom meshing with vdbs offers way more control and results than particlefluidsurface
- pointreplicate + noise along v + attribblur P can help cheaply upres sims



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Spot
Edited by SoloLera - 2025年3月25日 20:51:18

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flood !

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Day 25 : flood

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Day 25: flood

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Day 25 Flood

Having a flood is a horror so 9i had this idea of it being a sort of monster creeping up to your door. I tried to give the final image a sort of vhs horror movie look. The house model and textures are from GSG. The water character if you will is 2 vellum simulations that i then merge together with vdb.
Edited by sarahstjean - 2025年3月25日 22:45:20

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Too many crashes and blue screens today...


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Day25: Wash away

Edited by ptinc - 2025年3月25日 22:56:54

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day25

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This is my entry for Day 25 of Mardini 2025, with the VFX: DOPS| FLOOD theme.

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Mardini 2025 - Day 25 – Flood (VFX: DOPS)

The terrain is the stage now with all the recent groundwork paying off: layered heightfields, basic textured terrain materials, and camera-ready ridges to catch the light just right.

This is what's left of an attempt to use this hose and flow to knock down a structure, but RBDPackedObjects kept hanging my machine, I'm sure it's something I did wrong, oh well, no more time for this.

Anyway, just fluid surface meshed and lit like an angry god’s signature. This was more about motion implied than motion observed: mild head radiating off the form (needed some heat mirage in the air too, I suppose) and the feeling that something far away has begun breaking loose.

I didn’t go overboard with chaos — just enough to catch the soul of a "flood" in a single frame. Still missing more atmospherics but the silhouette reads and the energy is there.

Call it a slow-motion scream.

See you yesterday
-alan

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2025_mardini_day_25_flood_dops_karma_render.png (6.8 MB)
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Edited by playhead - 2025年3月26日 02:17:57

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Day25 Flood

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I wonder what's at the bottom



Edit: Whoops, forgot to attach the render, I didn't do a great job with the flip sim anyways
Edited by TomMinor - 2025年3月26日 00:12:29

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dop_tree.png (1005.6 KB)
sop_tree.png (1.2 MB)
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d25!

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Well, render took me over 12pm.
Iron is my gold!
Edited by Ghawk11 - 2025年3月26日 00:27:04

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Day25_LightH.tif (14.1 MB)
Day25_flood_Nodes1.png (3.8 MB)
Day25_flood_Nodes2.png (3.6 MB)
Day25_flood_Nodes3.png (3.6 MB)
day25_desktop.png (11.1 MB)

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Wanted something quick this time so I'm using my environment from SOPS week. Rushed but better than nothing.

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25_Flood_chewypixels.png (1.7 MB)
25_Flood_screenshot_01.png (5.3 MB)
25_Flood_screenshot_02.png (3.0 MB)

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