Day 26 | VFX: DOPS | MELT | Image

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quick one had fun playing with shaders & cop noise on this
tips:
- swirly fluids in COPs: fractal noise UV mode low roughness -> pos of another fractal noise
- for melting meshes, instead of vdbmeshing the sim points, better to point deform the original source mesh by sim (if no extreme movements). you get uvs for free
- blur P & N for extra smooth. Blur vertex normals by split branch, blurring P, calc normals on vertex, copy vertex N back to branch.


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Day26:



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day26

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Reused the texture from Rock day but not much time


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Day 26 Melt

I went with the expression you melt my heart. Very simple render for today ... simulation is very hard !

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Poison

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Day 26 : Melt

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Day26 melt
Edited by dottayk - 2025年3月26日 23:59:34

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Edited by playhead - 2025年3月27日 02:28:21

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Mardini 2025 – Day 26 – Melt

Steam pouring through the pipes now, flowing into the glacier field.

The pipe didn’t just flow — it spoke - and the land listened.

The Snow came early, who knew.

see you soon,
– alan/organic

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Melt

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Day 26

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Chocolate melt

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Best regards for day 26.

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Day26 Melt

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